Freelance Game Audio: Getting Started and finding work.

Table of Contents 1. Getting started 2. Game audio rules 3. Ways to find work → Repeat clients → Networking → Cold calling → Clients finding you → Referrals → Audio peers → Random tweets or devlogs → Jobs from want ads → Your info on forums → Stock music or SFX sites → Elance sites → Conclusion *The below information is based on my …